
Apex 段位顺序
共八个段位,由低到高排列。大师段位以下的所有段位均包含四个小段,从 IV 到 I 依次递减。

Rookie
Entry tierA tutorial tier more than a rank. Rookie games cost no RP to enter, so nothing you do here can set you back, and the system is mostly working out where you actually belong. Landing away from the hot drop and surviving to the third ring teaches more than any number of early fights.

Bronze
Below averageThe first tier that charges an entry cost, which is where most players learn that placement pays. Bronze lobbies drop everyone in two buildings and are down to six squads inside three minutes. Surviving rings is worth more RP than the kills you gave up to get them.

Silver
Around the middle of the ladderA large share of the playerbase sits in and around Silver. Squads hold a position instead of pushing every sound, but third parties still decide most fights. Rotating early and taking the high ground before the ring closes onto it is what separates a Silver player from a Gold one.

Gold
Above averageThe benchmark for a solid ranked player. Entry costs are now high enough that a bad drop genuinely costs you a rank, so Gold is where people start treating the first two rings as positioning rather than looting. Fights get taken with a reason and an exit.

Platinum
Upper portion of the ladderSquads play the ring properly and hold zones instead of chasing knocks. Platinum is where legend pool depth begins to matter: filling a missing controller or recon legend wins more games than one-tricking a skirmisher, and refusing to fill is what stalls most Platinum accounts.

Diamond
Top few percentThe last tier with divisions, and the point where the entry cost is high enough that placement alone barely breaks even. Diamond squads rotate as a unit, hold edges of the ring and only commit to a fight they can finish before a third party arrives. Progress inside Diamond is often slower than the whole climb before it.

Master
Apex tierDivisions disappear and RP simply accumulates with no ceiling. Master carries the heaviest entry cost on the ladder, so a squad that lands badly can lose a full game of progress before the first ring. This is where ex-Predators, aspiring pros and smurfs share the same lobbies.

Apex Predator
Apex tier — the top of the platformNot a rank you earn at a fixed RP total: it is the top 750 accounts on your platform, recalculated continuously. The RP needed moves all split as the players above you gain and lose, so Predator is held rather than reached — stop playing and someone climbs past you into your slot.
RP 运作机制
Apex 是少数几款通过比赛可能会导致进度倒退的排位系统。每场比赛开始前都会扣除一定的 RP 作为入场费,费用根据你的段位而定,随后根据你的排名、击杀和助攻进行结算。在钻石段位,如果排名中游且没有伤害输出,结果通常是净亏损;而在青铜段位,同样表现则为净收益。这就是为什么同一名玩家在低段位能迅速攀升,而在高段位却举步维艰的原因。
大师与 Apex 猎杀者
大师段位取消了小段位,让排位分(RP)可以无上限累积。Apex 猎杀者段位则位于其上,它并非一个固定的门槛:它是你所在平台排名前 750 名的账号,并持续进行重新计算,因此所需的排位分会在整个赛季中不断攀升,想要保持这个段位意味着你必须始终领先于其他所有争夺这 750 个席位的玩家。
降级与赛季拆分重置
进入新段位后,系统会提供几场降级保护;此后,如果积分跌破门槛,你将被降至下一段位的中段,而非直接跌至底部。排位赛还分为赛季拆分,每次重置都会将所有玩家的段位下调,以便重新开始攀登——你的奖励将基于你所达到的最高段位。
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Apex Legends 中有多少个段位?
共有八个段位:新秀、青铜、白银、黄金、铂金、钻石、大师和 Apex 猎杀者。从新秀到钻石每个段位都分为四个小段位,从 IV 到 I 倒序排列,这意味着除了两个顶级段位外,还有 24 个小段位阶梯。
Apex 段位从低到高的顺序是什么?
新秀是最低段位,Apex 猎杀者是最高段位。顺序如下:新秀、青铜、白银、黄金、铂金、钻石、大师、Apex 猎杀者。在段位内部,小段位是倒序排列的,因此青铜 IV 是入门小段位,而青铜 I 是最高小段位。
Apex Legends 中的排位分(RP)机制是如何运作的?
每场排位赛在结算前都会扣除一定的排位分(RP)作为入场费,该费用随你的段位而变化——新秀段位免费,大师段位费用最高。你通过排名、击杀和助攻获得排位分,因此只有当你的表现超过入场费时,比赛才会为你增加积分。Respawn 在大多数赛季都会调整这些数值,因此请将任何具体数字视为当前赛季的数值。
什么是 Apex 猎杀者,如何才能获得?
Apex 猎杀者是所在平台排名前 750 名的账号,而不是一个固定的排位分总数。由于席位数量固定,随着段位内玩家不断攀升,所需的排位分在整个赛季中会不断上涨,并且必须有人掉出排名你才能进入。正因如此,它也不受常规的晋升和降级规则限制。
在 Apex Legends 中会降级吗?
是的,但不会立即降级。进入新段位后,你会获得一个短暂的保护窗口,在几场比赛内不会降级;一旦保护期结束,如果排位分低于门槛,你将被降级到下方段位,通常会降至该段位最高小段位的一半左右,而不是直接降至零分。
Apex 段位会在每个赛季重置吗?
是的。排位赛按赛季进行,每个赛季都会将你的排位分向下重置而不是清零,因此钻石段位的账号在下个赛季开始时会处于阶梯中间的某个位置,然后重新向上攀升。奖励是根据你在赛季中达到的最高段位发放的。
Apex 中钻石段位之上是什么段位?
大师段位之后是 Apex 猎杀者。这两个段位都完全取消了小段位——在大师段位中,排位分只是简单累积,而 Apex 猎杀者是其之上的排行榜。尽管在许多段位列表中出现了“宗师”一词,但 Apex Legends 中并没有宗师段位。
Apex 段位在不同平台之间是共享的吗?
进度跟随你的 EA 账号,但 Apex 猎杀者排名是按平台计算的——因此 PC 平台的前 750 名和主机平台的前 750 名是不同的玩家群体,且有着不同的排位分要求。