
Mobile Legends 段位详解
从勇士到神话传说的所有 MLBB 段位顺序——解析星级、小段位和神话积分的实际运作机制。
Mobile Legends 段位顺序
共十个段位,由低到高排列。前六个段位设有从 IV 到 I 的小段位;从神话开始,所有段位均基于统一的积分总数。

Warrior
Entry rankWhere every account starts and where every season reset drops you back towards. Warrior games are decided by whether anyone farms at all — most of the lobby roams from minute one and the gold lead comes from whoever stayed in a lane. Three stars clear each division here.

Elite
Below averagePlayers have a main hero and no idea what it counters. Elite matches are five-man team fights in the river while three turrets fall elsewhere. Pushing the lane after you win a fight is the single biggest jump available at this stage.

Master
Around the middle of the ladderThe first rank with four divisions and four stars per division, so the pace slows noticeably. A large share of the playerbase sits here. Lord and Turtle get contested, usually without vision and usually a fight too late.

Grandmaster
Above averageFive divisions of four stars each — twenty wins clear it if you never lose one. Grandmaster is where the draft starts to matter: the ban phase opens up and a team without a tank or a marksman loses in the pick screen rather than on the map.

Epic
Upper portion of the ladderThe rank most players stall in. Epic teams rotate and set up ambushes, but a single lost team fight is turned into a lost base because nobody backs off. Hero pool depth matters here, since your best pick is often banned.

Legend
Top few percentThe last rank with stars and divisions. Legend players punish rotations, control vision around the objectives and play the map rather than the fight in front of them. Clearing Legend I is the gate to the Mythic ladder, which works nothing like everything below it.

Mythic
Apex rank — ranked by pointsStars are replaced by Mythic points, awarded and deducted per match on a single running total starting at zero. There are no divisions and no promotion series above this line: the three bands that follow are simply point thresholds on the same scale.

Mythical Honor
Apex band — 25 pointsThe first Mythic threshold, reached at 25 Mythic points. Nothing changes mechanically at the line — the same points keep accumulating — but the matchmaking pool narrows sharply and losses cost more points than they did below it.

Mythical Glory
Apex band — 50 pointsReached at 50 Mythic points, and the rank most competitive players treat as the real destination. Draft discipline and hero mastery decide games; a strong solo player can still climb here, but the point swings are large enough that a bad night is expensive.

Mythical Immortal
Apex band — the top of the regionThe highest rank in Mobile Legends, reached at 100 Mythic points and uncapped above it. Because the points keep counting with no ceiling, the leaderboard order inside Mythical Immortal changes constantly and the rank has to be maintained rather than simply reached.
星级机制及其升级变慢的原因
胜一场得一星,负一场扣一星,但每个小段位所需的星数并不固定。勇士和精英段位需要三颗星,大师及以上段位需要四颗星,且小段位的数量会从三个增加到四个,再到五个。这种阶梯设计在低段位较浅,在中段位较深,这就是为什么大多数账号最终会停留在史诗段位的原因。
神话积分取代星级
达到传奇 I 后,系统将完全改变。段位和星级消失,取而代之的是从零开始累积的“神话积分”。神话之上的三个段位只是该积分体系下的门槛,而非独立的阶梯——跨越这些门槛时,游戏机制不会发生任何变化。
- Mythical Honor25 pts
- Mythical Glory50 pts
- Mythical Immortal100 pts
神话巅峰没有上限,因此积分会在 100 分之后继续累积。
征召模式与赛季重置
随着段位提升,排位赛将开启禁用阶段,对英雄数量的要求也随之增加——英雄池过浅会导致你在史诗段位举步维艰,因为你最擅长的英雄很可能被禁用。赛季更替时,你的段位会下降若干个小段位而非重置,奖励则根据你赛季内达到的最高段位发放。
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