
Fortnite 段位顺序
共八个段位,由低到高排列。Unreal 以下的所有段位均包含三个细分等级,从 I 到 III 递增。

Bronze
Entry tierWhere every account starts a ranked mode. Bronze lobbies are decided by whether you survive the first two minutes: most of the lobby lands in one named location and half of it is gone before the first storm circle. Landing on the edge and looting is usually enough to place top ten.

Silver
Below averageFights are winnable but the ring is not respected. Silver players third-party every gunshot they hear and get caught outside the zone doing it. Rotating early with a shield and a mobility item earns more rank than the kills you would have taken.

Gold
Around the middle of the ladderA large share of the playerbase sits in and around Gold. Loadouts are sensible and building or sprinting is used to disengage rather than to panic. Endgames are the weak point: the last ten players end up stacked in one corner and nobody has height.

Platinum
Above averageThe benchmark for a solid ranked player. Placement points are treated as the main income and fights are taken with an exit already planned. This is where holding a piece of high ground into the final circles starts being worth more than any weapon in your bag.

Diamond
Upper portion of the ladderRotations are made on the minimap rather than on instinct, and every fight in the mid-game costs materials or heals you will want later. Diamond is where the difference between a top-five finish and a top-twenty is entirely about when you moved, not how you shot.

Elite
Top few percentSplit into three divisions by update v40.20, having been a single rank before that. Elite lobbies fill out to the final circles with most of the players alive, so the endgame is a real fight for space rather than a scramble. Materials and mobility decide it.

Champion
Apex tierThe last tier with divisions, and also split into three by v40.20. Champion is the point where every remaining player is doing the same thing you are — holding height, saving mobility for the last rotation — so placement points come down to which build gets taken down first.

Unreal
Apex tier — the top of the modeThe highest rank, and the only one that keeps counting: past Unreal your Skill Rating simply accumulates and you are given a leaderboard position rather than a badge. Above it sits Unreal Legends, which needs Unreal plus at least 2,500 Skill Rating plus a top-500 place on that leaderboard.
竞技等级 (Skill Rating) 的运作方式
每场比赛都会有两个因素影响你的竞技等级 (Skill Rating):你的排名以及你淘汰的对手。在高端局中,排名起决定性作用,且淘汰发生的时间越晚,其价值越高,因此存活到最后几个安全区几乎总是优于快速且激进的打法。填满一个段位即可晋升至下一段位。
每个模式一个段位
Fortnite 没有单一的综合段位。大逃杀、零建筑、重装上阵、OG 和弹道模式在同一个账号上各自维护独立的天梯,因此您在零建筑模式中是冠军段位,在其他模式中可能只是黄金段位。在一个模式中的进度不会影响其他模式,且每个模式都有各自的赛季重置机制。
Unreal 和 Unreal Legends
Unreal 是唯一没有细分等级的段位:达到该段位后,徽章将替换为排行榜名次,该名次会随着你的竞技等级提升而变动。在其之上是 Unreal Legends,需要达到 Unreal 段位且竞技等级至少 2,500 点,并进入前 500 名——这是一种需要保持的地位,而非单纯达到的段位。
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Fortnite 一共有多少个段位?
共有八个大段位:青铜、白银、黄金、铂金、钻石、精英、冠军和虚幻,总计 22 个小段位。青铜到冠军每个大段位包含三个小段位,虚幻段位则没有。旧版指南中提到的 18 个段位是因为精英和冠军段位曾经是单一等级。
Fortnite 段位从低到高的顺序是什么?
青铜是最低段位,虚幻是最高段位。顺序为:青铜、白银、黄金、铂金、钻石、精英、冠军、虚幻。在同一大段位内,小段位数字越大等级越高,因此青铜 I 是入门级,青铜 III 是该段位最高级。
精英和冠军段位是什么时候增加小段位的?
在 v40.20 版本更新中。在此之前,这两个段位都是单一等级,更新后各增加了三个小段位,这使得天梯系统从 18 个等级增加到了 22 个。更新发布时,大逃杀模式中现有的虚幻段位玩家被重新校准到了新的段位体系中。
Fortnite 段位在不同模式间是共享的吗?
不是。大逃杀、零建筑、重装上阵、OG 和弹道模式在同一个账号上拥有各自独立的排位天梯,因此您在每个模式中的段位都是分开的。Fortnite 没有统一的综合段位。
如何提升 Fortnite 段位?
排名和淘汰数都会影响您的技能评分,且在高段位中排名权重更高。比赛早期的淘汰数比决赛圈的淘汰数价值低,因此一场以进入前五名告终的平稳比赛,通常比一场以第二十名告终的激烈战斗更能提升段位。
什么是虚幻传奇?
这是随排位更新一同加入的虚幻段位之上的状态。它要求达到虚幻段位、技能评分至少 2,500 分,且在虚幻排行榜上进入前 500 名。这不是第九个大段位,您必须先达到虚幻段位,且当有人排名超过您时,该状态可能会丢失。
Fortnite 段位会重置吗?
是的,在每个排位赛季开始时都会重置。重置会将您的段位降至比结束时低几个小段位,而不是直接清零到青铜,并且您重置后的首几场比赛权重会经过调整,以便天梯排名能迅速稳定下来。
Fortnite 中钻石段位之上是什么?
精英,然后是冠军,最后是虚幻。自 v40.20 版本起,精英和冠军段位各包含三个小段位,而虚幻段位会将徽章替换为排行榜数字,该数字会随着您的技能评分提升而不断增加。


