Fortnite 段位详解

Fortnite 段位详解

从青铜到虚幻,所有 22 个 Fortnite 段位顺序排列——解析小段位、技能评分和各模式天梯的运作方式。

Fortnite 段位顺序

共八个段位,由低到高排列。Unreal 以下的所有段位均包含三个细分等级,从 I 到 III 递增。

  1. 1Bronze
  2. 2Silver
  3. 3Gold
  4. 4Platinum
  5. 5Diamond
  6. 6Elite
  7. 7Champion
  8. 8Unreal
Bronze

Bronze

Entry tier
Bronze IBronze IIBronze III

Where every account starts a ranked mode. Bronze lobbies are decided by whether you survive the first two minutes: most of the lobby lands in one named location and half of it is gone before the first storm circle. Landing on the edge and looting is usually enough to place top ten.

Silver

Silver

Below average
Silver ISilver IISilver III

Fights are winnable but the ring is not respected. Silver players third-party every gunshot they hear and get caught outside the zone doing it. Rotating early with a shield and a mobility item earns more rank than the kills you would have taken.

Gold

Gold

Around the middle of the ladder
Gold IGold IIGold III

A large share of the playerbase sits in and around Gold. Loadouts are sensible and building or sprinting is used to disengage rather than to panic. Endgames are the weak point: the last ten players end up stacked in one corner and nobody has height.

Platinum

Platinum

Above average
Platinum IPlatinum IIPlatinum III

The benchmark for a solid ranked player. Placement points are treated as the main income and fights are taken with an exit already planned. This is where holding a piece of high ground into the final circles starts being worth more than any weapon in your bag.

Diamond

Diamond

Upper portion of the ladder
Diamond IDiamond IIDiamond III

Rotations are made on the minimap rather than on instinct, and every fight in the mid-game costs materials or heals you will want later. Diamond is where the difference between a top-five finish and a top-twenty is entirely about when you moved, not how you shot.

Elite

Elite

Top few percent
Elite IElite IIElite III

Split into three divisions by update v40.20, having been a single rank before that. Elite lobbies fill out to the final circles with most of the players alive, so the endgame is a real fight for space rather than a scramble. Materials and mobility decide it.

Champion

Champion

Apex tier
Champion IChampion IIChampion III

The last tier with divisions, and also split into three by v40.20. Champion is the point where every remaining player is doing the same thing you are — holding height, saving mobility for the last rotation — so placement points come down to which build gets taken down first.

Unreal

Unreal

Apex tier — the top of the mode
无段位细分 — 按竞技等级 (Skill Rating) 排名

The highest rank, and the only one that keeps counting: past Unreal your Skill Rating simply accumulates and you are given a leaderboard position rather than a badge. Above it sits Unreal Legends, which needs Unreal plus at least 2,500 Skill Rating plus a top-500 place on that leaderboard.

竞技等级 (Skill Rating) 的运作方式

每场比赛都会有两个因素影响你的竞技等级 (Skill Rating):你的排名以及你淘汰的对手。在高端局中,排名起决定性作用,且淘汰发生的时间越晚,其价值越高,因此存活到最后几个安全区几乎总是优于快速且激进的打法。填满一个段位即可晋升至下一段位。

每个模式一个段位

Fortnite 没有单一的综合段位。大逃杀、零建筑、重装上阵、OG 和弹道模式在同一个账号上各自维护独立的天梯,因此您在零建筑模式中是冠军段位,在其他模式中可能只是黄金段位。在一个模式中的进度不会影响其他模式,且每个模式都有各自的赛季重置机制。

Unreal 和 Unreal Legends

Unreal 是唯一没有细分等级的段位:达到该段位后,徽章将替换为排行榜名次,该名次会随着你的竞技等级提升而变动。在其之上是 Unreal Legends,需要达到 Unreal 段位且竞技等级至少 2,500 点,并进入前 500 名——这是一种需要保持的地位,而非单纯达到的段位。

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