炉石传说段位详解

炉石传说段位详解

从青铜10到传说,炉石传说所有段位顺序一览——星数、星数加成以及段位保护机制解析。

炉石传说段位顺序

五个大段位,从低到高,每个大段位包含10到1共十个小段位——传说段位位于其上。

  1. 1Bronze
  2. 2Silver
  3. 3Gold
  4. 4Platinum
  5. 5Diamond
  6. 6Legend
Bronze

Bronze

Entry league
Bronze 10Bronze 9Bronze 8Bronze 7Bronze 6Bronze 5Bronze 4Bronze 3Bronze 2Bronze 1

Where every account restarts on the first of the month. Bronze is designed to be crossed rather than played: a returning player with any Star Bonus at all will clear all ten ranks in a handful of games, because each win is worth several stars instead of one.

Silver

Silver

Below average
Silver 10Silver 9Silver 8Silver 7Silver 6Silver 5Silver 4Silver 3Silver 2Silver 1

The first league where opponents have a full deck rather than a pile of cards. Mulligans are still random and removal gets spent on the wrong target, so an aggressive deck with a clear curve wins here almost regardless of the meta.

Gold

Gold

Around the middle of the ladder
Gold 10Gold 9Gold 8Gold 7Gold 6Gold 5Gold 4Gold 3Gold 2Gold 1

A large share of the monthly playerbase finishes in and around Gold. Decks are recognisable netdecks and the play patterns are mostly right, but board trades get taken when the face was lethal two turns later. Gold 10 is the first floor most players deliberately aim for.

Platinum

Platinum

Above average
Platinum 10Platinum 9Platinum 8Platinum 7Platinum 6Platinum 5Platinum 4Platinum 3Platinum 2Platinum 1

Opponents play around your removal and hold cards for the turn they matter. Platinum is where knowing the meta decks by their first three plays starts winning games on its own, because you can play around a card before it is drawn.

Diamond

Diamond

Top few percent
Diamond 10Diamond 9Diamond 8Diamond 7Diamond 6Diamond 5Diamond 4Diamond 3Diamond 2Diamond 1

The last league before Legend, and the point where the ladder slows sharply: the win-streak bonus stops applying at Diamond 5, so every win from there is a single star and the final five ranks take longer than the previous forty-five.

Legend

Legend

Apex rank — ranked by position
无段位——排行榜名次

The highest rank in Hearthstone, and the only one with no stars: on reaching it you are given a numbered position on your region leaderboard instead, and it moves every game you play. Legend is also permanent for the month — you cannot fall out of it once you arrive.

每段三星

赢下一局获得一颗星,输掉一局失去一颗星,集齐三颗星即可晋升。这意味着从青铜10到传说共有50个小段位和150颗星——实际上没人会打满这么多场,因为星数加成倍率会帮你完成大部分晋级工作。

星级加成助您快速上分

您获得的每一颗星都会乘以您的星级加成(Star Bonus),该加成取决于您在之前月份达到的最高段位。回归的传说(Legend)玩家可以在一晚内跨越三个大段,而新账号则需要一级一级地爬。每跨越一个段位保护门槛,加成就会减少一点,因此随着您段位的提升,天梯竞争会变得更加激烈。

段位保护门槛与钻石 5 壁垒

每个大段的 10 级和 5 级都有一个保护门槛——总共十个——跨越后该段位在本月内即被锁定。钻石 5 是一个壁垒:连胜加成在那里停止生效,因此钻石 5 以上的每一场胜利只值一颗星。最后这五个段位所花费的时间比下面所有段位加起来还要长。

查看《炉石传说》传说段位代练

了解段位机制。现在就去冲分吧。

让传说级玩家帮您的账号冲破钻石 5 的壁垒,或者预约教练,学习如何亲自跨越它。

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《炉石传说》一共有多少个段位?

五十一级。共有五个大段——青铜、白银、黄金、白金和钻石——每个大段包含十个小段,从 10 到 1 递减,而传说段位位于所有段位之上。

《炉石传说》段位从低到高的顺序是什么?

青铜 10 是最低段位,传说是最高段位。顺序为:青铜、白银、黄金、白金、钻石、传说。在大段内部,数字是递减的,所以青铜 10 是入门段位,青铜 1 是进入白银 10 之前的最高段位。

升段需要多少颗星?

三颗星。赢得一场比赛获得一颗星,输掉一场失去一颗星,集齐三颗星即可晋升到下一个段位。如果在某个段位输光了所有星,您就会掉回上一级——除非有段位保护门槛。

《炉石传说》中的星级加成是什么?

这是一种应用于您所获每一颗星的倍率,基于您在之前月份达到的最高段位。拥有高星级加成的玩家在赛季初每赢一场可以获得多颗星,这就是为什么两个胜率相同的玩家在赛季结束时段位差距巨大的原因。每跨越一个段位保护门槛,该加成就会减少一点。

段位保护门槛在哪里?

在每个大段的 10 级和 5 级——整个天梯共有十个段位保护门槛。一旦跨越,本月内您就不会掉到该段位之下。大段的入门门槛(从白银 10 到钻石 10)是最值得争取的,因为它们不仅能锁定更好的赛季末奖励,还能在下个月获得更好的星级加成。

为什么在钻石 5 爬分会变慢?

因为连胜加成在钻石 5 停止生效。在钻石 5 以下,连胜可以获得额外星数;而在钻石 5 以上,每一场胜利只值一颗星。传说之前的最后五个段位确实比下面的四十五个段位加起来还要耗时。

《炉石传说》段位何时重置?

在每个月的第一天。排位赛季以自然月为单位,每个人都会重置回青铜 10,并根据您上赛季的最终段位获得新的星级加成。传说玩家在进入新赛季时不会保留传说段位。

传说段位会掉吗?

在当月内不会。一旦您达到传说段位,直到赛季结束您都会保持该段位。您在传说段位中的具体排名会随着每一场比赛而变动,但您不会掉回钻石段位。