Dota 2 段位详解

Dota 2 段位详解

从卫士到冠绝一世,按顺序排列的每一个 Dota 2 奖章——解析 MMR、星级以及地区排行榜的运作机制。

Dota 2 段位顺序

八个奖章,由低到高排列。前七个奖章各包含五颗星,与《英雄联盟》的段位不同,这里的星级是向上累加的。

  1. 1Herald
  2. 2Guardian
  3. 3Crusader
  4. 4Archon
  5. 5Legend
  6. 6Ancient
  7. 7Divine
  8. 8Immortal
Herald

Herald

Entry medal
Herald IHerald IIHerald IIIHerald IVHerald V

The floor of the ranked ladder. Herald games are decided by last hits and by not dying to a two-man gank at level three. Learning one hero properly — its build, its power spike, what it is supposed to do at each stage — is enough to leave Herald behind quickly.

Guardian

Guardian

Below average
Guardian IGuardian IIGuardian IIIGuardian IVGuardian V

Laning is passable but the map is invisible. Wards go down in the same two spots every game, Roshan happens by accident, and the team fights for a kill while the enemy takes two towers. Buying and placing observers as a core costs nothing and wins Guardian games.

Crusader

Crusader

Around the middle of the ladder
Crusader ICrusader IICrusader IIICrusader IVCrusader V

A large share of the playerbase sits in and around Crusader. Players understand the objectives exist and still take a fight at the wrong time to get them. Leaving a losing fight and taking a free tower instead is the single biggest jump available here.

Archon

Archon

Above average
Archon IArchon IIArchon IIIArchon IVArchon V

The benchmark for a solid ranked player. Lanes get won or lost on purpose, supports rotate, and someone usually smokes for a pick. Item timings are the weak point: the key item arrives, and the team fights three minutes before it does.

Legend

Legend

Upper portion of the ladder
Legend ILegend IILegend IIILegend IVLegend V

Draft starts mattering. Legend players punish a greedy lineup and understand what their team is supposed to do before the enemy carry comes online. Hero pool depth begins to count, because Role Queue does not save you from a bad matchup inside your own role.

Ancient

Ancient

Top few percent
Ancient IAncient IIAncient IIIAncient IVAncient V

Vision is contested rather than placed, smokes are timed around respawns, and a lost teamfight is followed by a buyback decision rather than a chase. Ancient is where games are decided by which team gives up a high ground push first.

Divine

Divine

Near the top of the ladder
Divine IDivine IIDivine IIIDivine IVDivine V

The last medal with stars. Divine players read the enemy draft in the pick phase, itemise against it specifically, and treat every minute of the map as a tempo decision. Progress through the five stars here is slower than the entire climb before it.

Immortal

Immortal

Apex medal — the top of the region
无星级——按 MMR 排名

The highest medal, and the only one with no stars: once you are Immortal your MMR itself is the rank, and clearing the top of your region replaces the medal with a leaderboard number. Above roughly 8,500 MMR the game also stops letting you queue with a party, so the last stretch is played solo.

统一 MMR,统一奖章

你的奖章代表一个 MMR 数值区间,大约每 154 点 MMR 对应一颗星。Valve 在 7.33 版本中将旧版的核心分与辅助分合并为单一数值,因此你排队的职责不会改变变动的分值。随后的 7.41e 版本压缩了天梯顶端,将冠绝一世的上限设定在 9500 左右。

定级与置信度

Dota没有固定的十场定级赛。系统会在你的评分之外跟踪一个置信度数值:每场比赛的结果都会微调你的评分并提高置信度,因为系统获得了更多数据。当置信度超过阈值时,你即完成定级,因此表现稳定的玩家比表现不稳定的玩家定级更快。

行为分限制天梯匹配

行为分和沟通分范围均为0到12,000,低于约3,000分时将无法进行天梯匹配。唯一能提升分数的方法是获胜——在低优先级匹配中输掉比赛毫无作用。Dota中没有赛季奖章重置机制,因此与此列表中的大多数天梯不同,你的段位会保持在你离开时的水平。

查看 Dota 2 MMR 代练

了解段位。现在就去获取一个。

让一位超凡入圣(Immortal)水平的代练将你的账号提升到你想要的奖章,或者预约一位教练,学习如何自己上分。