《彩虹六号:围攻》段位详解

《彩虹六号:围攻》段位详解

所有 40 个 R6 段位按顺序排列,从铜牌到冠军——RP、小段位以及排位赛 3.0 系统是如何实际运作的。

R6 排位等级顺序

共八个大段位,从低到高排列。每个大段位包含五个小段位,从 V 到 I 倒序排列——总计 40 个排位等级。

  1. 1Copper
  2. 2Bronze
  3. 3Silver
  4. 4Gold
  5. 5Platinum
  6. 6Emerald
  7. 7Diamond
  8. 8Champion
Copper

Copper

Entry tier
Copper VCopper IVCopper IIICopper IICopper I

Where every unranked account lands after placements. Copper rounds are decided by map knowledge more than aim — knowing which wall is soft, which hatch matters, and not running out of a site you were supposed to hold. Learning one site defence per map is enough to leave Copper behind.

Bronze

Bronze

Below average
Bronze VBronze IVBronze IIIBronze IIBronze I

Players here can hold an angle but not a round. Drones get thrown away in the prep phase, reinforcements go up in the wrong places, and the defuser gets planted with no cover. Using your drone in the round rather than before it is the single biggest jump available in Bronze.

Silver

Silver

Around the middle of the ladder
Silver VSilver IVSilver IIISilver IISilver I

A large share of the playerbase sits in and around Silver. Attackers open the right walls and defenders rotate, but nobody trades — duels are taken alone and lost alone. Playing within one teammate of your entry is what separates a Silver player from a Gold one.

Gold

Gold

Above average
Gold VGold IVGold IIIGold IIGold I

The benchmark for a solid ranked player. Utility gets used on purpose, setups look deliberate, and teams can retake a site with the clock in mind. Execution is still inconsistent: the right call usually arrives with fifteen seconds left instead of forty.

Platinum

Platinum

Upper portion of the ladder
Platinum VPlatinum IVPlatinum IIIPlatinum IIPlatinum I

Operator bans start shaping the round before it begins and mistakes get punished immediately. Platinum is where pool depth matters — being able to fill a missing hard breacher or anchor wins more games than one-tricking an entry fragger, and refusing to fill is what stalls most Platinum accounts.

Emerald

Emerald

Upper portion of the ladder
Emerald VEmerald IVEmerald IIIEmerald IIEmerald I

Added between Platinum and Diamond to spread out a crowded upper ladder, which pushed the tiers above it further up. Emerald plays like old low Diamond: disciplined utility, real mid-round calling, and rounds decided by post-plant positions rather than by who wins the opening duel.

Diamond

Diamond

Top few percent
Diamond VDiamond IVDiamond IIIDiamond IIDiamond I

Full site setups, coordinated executes and drone timings every round. Diamond players hold crossfires, trade properly and read the economy of utility, so raw aim stops carrying on its own. Squad restrictions also tighten here — Diamond and above can only queue within two full ranks of each other.

Champion

Champion

Apex tier
Champion VChampion IVChampion IIIChampion IIChampion I

The top of the ladder, and since Ranked 3.0 it is a real tier rather than everything above one RP number: Champion V through Champion I are five distinct ranks with the same 100 RP steps as the rest of the ladder. Holding a Champion division means beating other Champions consistently, not clearing a threshold once.

RP 机制详解

每个小段位正好包含 100 RP,因此天梯是从 Copper V 到 Champion I 的连续量表。赢得比赛即可获得 RP,输掉比赛则会扣除相应数值,扣除幅度由比赛结果的差距决定。填满 RP 即可晋级,扣光则会降级。

无隐藏 MMR

Ranked 3.0 在 2026 年 6 月 2 日推出时完全移除了隐藏匹配分(MMR)。现在没有第二个数字在暗中决定你的水平是否高于或低于你的段位徽章——RP 就是你的评分,匹配系统使用的就是你所能看到的数值。这也意味着糟糕的赛季表现不会让你在下个赛季背负隐形的惩罚。

定级赛、组队与重置

每个赛季开始时,五场定级赛将决定你的初始 RP,排位也会随之重置。组队限制在 Copper 到 Emerald 段位之间为三个大段位,从 Diamond 开始缩紧为两个大段位。排位进度在不同平台池中分别追踪,因此 PC 端排位和主机端排位在同一个账号下属于两个不同的天梯。

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