
VALORANT 排位等级详解
VALORANT 所有排位等级顺序,从黑铁到无畏战神——解析小段位、RR 以及不朽/无畏战神排行榜的运作机制。

Iron
Entry tierThe floor of the competitive ladder. Iron games are decided by raw mechanics rather than strategy — crosshair placement, holding an angle instead of pushing into it, and buying the same weapons as your team. Most players who fix their crosshair height and stop full-buying on eco rounds climb out quickly.

Bronze
Below averageAim is starting to land but the economy is not. Bronze lobbies force-buy almost every round, so half the losses are lost before the round starts. Learning when to save, and using your abilities before you take the fight rather than after, is the single biggest jump available here.

Silver
Around the middle of the ladderA large share of the playerbase sits in and around Silver. Duels are genuinely competitive, but rounds fall apart after first blood — nobody trades, nobody rotates, and the spike gets planted in the open. Playing with your teammates instead of near them is what separates Silver from Gold.

Gold
Above averageGold is the common benchmark for a solid ranked player. Utility gets used on purpose, defaults look like defaults, and teams can actually retake a site. Execution is still inconsistent — the right call usually arrives ten seconds after it would have worked.

Platinum
Upper portion of the ladderMistakes get punished immediately and utility is traded rather than wasted. Platinum is where agent pool depth begins to matter: filling a missing controller or initiator wins more games than one-tricking a duelist, and refusing to fill is what stalls most Platinum accounts.

Diamond
前 ~20%Lineups, timings and coordinated executes show up every game. Diamond players hold crossfires, trade properly and read the economy, so raw aim stops carrying on its own. This is the tier where climbing turns into a grind rather than a run.

Ascendant
前 ~7%Added in June 2022 between Diamond and Immortal, which pushed the tiers above it further up the ladder. Ascendant plays like old low Immortal: disciplined utility usage, real mid-round calling, and games decided by post-plant setups rather than by who wins the opening duel.

Immortal
Apex tier — leaderboard territoryThe first tier where RR stops resetting at each division. Immortal 1, 2 and 3 are just RR bands on one continuous scale, so you keep accumulating and your position shows up on your region leaderboard. Immortal is where smurfs, ex-Radiant accounts and aspiring pros share the same queue.

Radiant
Apex tier — the top of the regionThe highest rank in VALORANT, limited to roughly the top 500 accounts per region. Radiant is not a fixed RR number: you have to clear your region’s RR threshold and rank high enough on the leaderboard to take a spot from someone already holding one. The cutoff moves constantly, so holding Radiant means playing regularly.
RR 运作机制
赢得竞技比赛即可获得排位积分(RR),通常为 10-30 分。输掉比赛则会扣除相应分数。达到 100 RR 即可晋升至下一个小段位,并保留少量溢出的 RR。具体分数取决于你的隐藏 MMR:如果你获得的积分多于扣除的积分,说明系统认为你的真实水平高于当前段位。
神话与辐射战神
从 Immortal 开始,RR 不再按段位重置,而是从 10 RR 开始累积,因此 Immortal 1、2 和 3 是同一量表上的不同区间。Radiant 是你所在地区排名前 500 的账号,并且在进入排行榜之前,你需要达到该地区的 RR 最低门槛——EU 为 500 RR,NA 为 450 RR,APAC 为 400 RR,BR 为 340 RR,LATAM 和 KR 为 200 RR。
- EU
- 500 RR
- NA
- 450 RR
- APAC
- 400 RR
- BR
- 340 RR
- LATAM, KR
- 200 RR
门槛数据来自 Riot 的 Immortal 和 Radiant 支持文章(2026年3月)。Riot 会对其进行调整,因此请将其视为参考而非精确数值。
重置、降级与衰减
新 Act 需要进行一场定级赛;大型 Season 和赛季中期重置(Act 1 和 4)需要五场,定级赛最高只能定到 Ascendant 3。降级仅发生在你在 0 RR 时输掉比赛,且 1 段位会先为你提供两次段位保护。不存在 RR 衰减——长时间不活跃只会导致 Immortal 和 Radiant 玩家失去排行榜名次。
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