《英雄联盟》段位详解

《英雄联盟》段位详解

从黑铁到最强王者,按顺序排列的每个 LoL 段位——解析小段、胜点 (LP) 以及顶尖段位的运作机制。

Ranked ladder

LoL 段位顺序

共十个大段,由低到高排列。前七个大段均包含四个小段,从 IV 到 I 依次递增。

Iron
01

Iron

Entry tier
Iron IVIron IIIIron IIIron I

The floor of the ranked ladder. Iron games are decided by fundamentals rather than strategy — last-hitting, not dying to obvious ganks, and knowing what your champion actually does. Most players who focus on one champion and one role climb out of Iron quickly.

Bronze
02

Bronze

Below average
Bronze IVBronze IIIBronze IIBronze I

Mechanics are shakier than the decision-making. Bronze players usually understand the objectives exist but fight for kills instead. Learning to leave a losing fight and take a free tower is the single biggest jump available here.

Silver
03

Silver

Around the middle of the ladder
Silver IVSilver IIISilver IISilver I

白银和黄金段位合计占据了近一半的排位赛玩家。对线水平尚可,但大局观较差——团队后期抱团意识薄弱,忽视视野,容易葬送优势。仅凭兵线管理一项,就能将白银玩家与黄金玩家区分开来。

Gold
04

Gold

Above average
Gold IVGold IIIGold IIGold I

Gold is the historic benchmark for a "decent" player and the tier most ranked rewards are pegged to. Players know the map and the win conditions, but execution is inconsistent — good calls happen a minute too late.

Platinum
05

Platinum

Upper portion of the ladder
Platinum IVPlatinum IIIPlatinum IIPlatinum I

Laning phase is genuinely competitive and punishment for mistakes is immediate. Platinum is where champion pool depth starts to matter — one-tricks thrive, and players without a reliable pick begin to stall.

Emerald
06

Emerald

Upper portion of the ladder
Emerald IVEmerald IIIEmerald IIEmerald I

Added in 2023 between Platinum and Diamond, which pushed every tier above it further up the ladder. Emerald plays like old low Diamond: solid fundamentals across the board, with games decided by mid-game rotations and objective setup rather than laning.

Diamond
07

Diamond

Top few percent
Diamond IVDiamond IIIDiamond IIDiamond I

The last tier with divisions and the point where the ladder gets genuinely difficult. Diamond players punish small errors reliably, play around vision, and understand tempo. Progress from Diamond IV to Diamond I is often slower than the entire climb before it.

Master
08

Master

Apex tier
无小段划分——按胜点 (LP) 排名

The first apex tier. Divisions disappear — you simply accumulate LP with no cap, and there is no promotion series to Grandmaster. Master is where smurfs, ex-Challenger accounts and aspiring pros share the same queue.

Grandmaster
09

Grandmaster

顶尖段位 — 400 LP 外加席位
无小段划分——按胜点 (LP) 排名

傲世宗师段位至少需要 400 LP 并且占据一个席位:每个区域都有固定数量的傲世宗师名额(在 EUW、KR 和 NA 等大型服务器上为 700 个),你必须比当前排名最后的傲世宗师拥有更多的 LP。排名每天重新计算一次,如果 LP 低于 400 或跌出名额限制,你将降级回大师段位。

Challenger
10

Challenger

顶尖段位 — 800 LP,区域最高水平
无小段划分——按胜点 (LP) 排名

League of Legends 中的最高段位。它至少需要 800 LP 以及有限的席位之一——在 EUW、KR 和 NA 等大型服务器上为 300 个席位,较小的服务器席位更少。排名每 24 小时重新计算一次,大师及以上段位的玩家一旦储备天数耗尽,每天会损失 75 LP,因此保持王者段位意味着需要保持活跃。

01

胜点 (LP) 运作机制

赢得一场排位赛即可获得胜点(LP),通常在 20-30 左右。输掉比赛则会扣除相应数量的胜点。达到 100 LP 后你将晋升到下一个小段,多出的 LP 会顺延。具体的胜点数值由你的隐藏分(MMR)决定:如果你获得的胜点多于扣除的胜点,说明系统认为你的真实水平高于当前段位。

02

顶尖段位

大师、傲世宗师和王者段位没有小段之分。LP 会持续累积;傲世宗师至少需要 400 LP,王者需要 800 LP,此外还需要占据服务器中有限的席位之一。排名每天重新计算一次,如果跌破最低要求或名额限制,在下次更新时你将会降级。

查看今日胜点门槛 →
03

降段与胜点衰减

输掉的胜点超过当前拥有的胜点会导致小段降级;大段降级时,你会落在 25、50 或 75 LP,新晋升的大师玩家拥有三场保护赛。从钻石段位开始,不活跃会扣除胜点:钻石段位每场比赛可储备 7 天(最多 28 天),之后每天扣除 50 LP;而大师及以上段位每场比赛仅储备 1 天(最多 14 天),每天扣除 75 LP。

了解段位机制,现在就去冲击更高分。

让最强王者级别的代练将你的账号提升至理想段位,或者预约教练学习如何自行上分。

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