
Wild Rift 段位排序
十一个段位,由低到高排列。前七个段位每个包含四个小段,从 IV 到 I 倒序排列;从大师段位开始,所有段位均基于胜点总数计算。

Iron
Entry tierThe floor of the ranked ladder. Iron games are decided by fundamentals — last-hitting under tower, not walking into an unwarded river, and knowing what your champion is supposed to do. One champion and one role is enough to leave Iron behind.

Bronze
Below averageMechanics are shakier than the decision-making. Bronze players know the dragon exists and fight for a kill instead. On a fifteen-minute map, taking the free objective rather than the fight is worth more here than anywhere else on the ladder.

Silver
Around the middle of the ladderThe largest concentration of players sits in and around Silver. Laning is passable, macro is not — teams group late, ignore vision and throw leads. Wave management alone separates a Silver player from a Gold one.

Gold
Above averageThe benchmark for a solid ranked player and the tier most seasonal rewards are pegged to. Gold players understand the map and the win condition but execute a beat late — the rotation happens after the objective has already spawned.

Platinum
Upper portion of the ladderLaning is genuinely competitive and punishment is immediate. Platinum is where champion pool depth starts to matter: on Wild Rift the shorter game length means a bad matchup has no time to recover, so a player without a reliable second pick begins to stall.

Emerald
Upper portion of the ladderAdded between Platinum and Diamond, which pushed the tiers above it further up the ladder. Emerald plays like old low Diamond: solid fundamentals everywhere, with games decided by mid-game rotations and objective setup rather than laning.

Diamond
Top few percentThe last tier with divisions and the point where the ladder gets genuinely difficult. Diamond players punish small errors reliably, play around vision and understand tempo. It is also the gate that used to control Legendary Queue access, which now opens at Master.

Master
Apex tier — ranked by MarksDivisions disappear and the ladder switches to one running Ranked Marks total. Master is also where the Legendary Queue unlocks — a separate, parallel ladder with its own tiers rather than a continuation of this one.

Grandmaster
Apex tier — 30 Ranked MarksReached at 30 Ranked Marks, down from the 40 the tier originally required. There is no promotion series and no separate LP pool: the same Marks total that carried you through Master keeps counting, and falling back below the threshold returns you to it.

Challenger
Apex tier — 60 Ranked MarksReached at 60 Ranked Marks and, unlike League, it is a threshold rather than a slice of the ladder — clear the Marks and the tier is yours. The regional leaderboard still refreshes daily, so your position within Challenger moves even when your Marks do not.
Sovereign
Apex tier — the top of the regionThe highest rank in Wild Rift, promoted into at 100 Ranked Marks. Sovereign is the only tier with no ceiling on Marks at all, so the players in it keep accumulating indefinitely and the leaderboard order between them changes every day.
胜点,而非胜点 (LP)
《英雄联盟手游》通过排位印记来计算胜负,而不是采用0-100的胜点制。每个小段位需要一定数量的印记才能晋级,胜一场得一个印记,负一场扣一个印记,除非有排位能量抵消。在大师段位以上,小段位取消,您获得的每一个印记都会计入一个无上限的总数中。
- Grandmaster30 Marks
- Challenger60 Marks
- Sovereign100 Marks
Riot 将从大师到宗师的段位要求从 40 个胜点下调至 30 个;至尊段位没有上限。
排位能量
2026年7月的7.2版本用“排位能量”取代了之前的“排位毅力”和“掉段保护”。它通过良好的游戏表现积累,并会在失败时自动消耗,以减轻或抵消排位印记的损失,因此即便表现不佳,损失也比单纯的胜负记录所显示的要少。这也是为什么在《英雄联盟手游》中,连败导致的掉段速度比《英雄联盟》端游排位赛要慢的原因。
无定级赛,且拥有独立的额外排位队列
自 2022 年起,Wild Rift 取消了定级赛 — 新赛季开始时,你的段位会直接重置,并从该位置继续游戏。大师段位还会解锁“传奇排位”,这是一个平行的天梯系统,拥有从指挥官到传奇的独立段位,它与主排位天梯并存,而非位于至尊段位之上。
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《英雄联盟手游》一共有多少个段位?
共有十一个段位:黑铁、青铜、白银、黄金、铂金、翡翠、钻石、大师、宗师、王者和至尊王者。前七个段位每个分为四个小段,而大师及以上的四个段位则改为累计排位印记。
《英雄联盟手游》段位从低到高的顺序是什么?
黑铁是最低段位,至尊王者是最高段位。顺序依次为:黑铁、青铜、白银、黄金、铂金、翡翠、钻石、大师、宗师、王者、至尊王者。在同一段位内,IV段是入门级,I段是最高级。
《英雄联盟手游》中的排位印记是什么?
排位印记是《英雄联盟手游》中用来代替胜点(LP)的机制。每赢一场比赛获得一个印记,集满当前段位的印记即可晋级。从大师段位开始,小段位消失,印记变为累计总数——达到30个晋升宗师,60个晋升王者,100个晋升至尊王者。
《英雄联盟手游》有定位赛吗?
没有。《英雄联盟手游》已于2022年取消了定位赛。新赛季开始时,您的段位会根据设定下降一定幅度,您可以直接从该段位开始游戏,无需进行任何定级赛。
什么是排位能量?
这是2026年7月7.2版本引入的防掉段系统,旨在取代之前的“排位毅力”和“掉段保护”。它会随着您的良好表现而积累,并在您本应失去印记时自动消耗,从而防止单次糟糕的游戏表现抵消您一周的上分成果。
《英雄联盟手游》中的至尊王者是什么?
这是王者之上的段位,达到100个排位印记即可晋升。这是游戏中唯一没有印记上限的段位,因此玩家的印记可以无限积累,排行榜上的排名也会每日变动。
《英雄联盟手游》的段位和《英雄联盟》端游的段位一样吗?
不是。《英雄联盟手游》和《英雄联盟》是两款独立的游戏,拥有独立的排位系统和账号。它们的机制也不同——《英雄联盟手游》使用排位印记而非胜点,没有定位赛,并且在王者之上增加了至尊王者段位,而《英雄联盟》端游则没有这些设定。
什么是传奇排位赛?
这是一个在大师段位解锁的独立高水平队列,拥有自己的排位体系——指挥官、传奇大师、传奇宗师、传奇王者和传奇。它与主排位赛并行,而非主排位赛的延续,因此传奇段位并不等同于至尊王者之上的阶梯。









